Archive for the ‘Unity3d’ tag
Moon Phases
Here is a sneak peak at half of the lesson we are designing to teach the phases of the moon. I am currently extending the game to include rise/set/transit times.
The game was designed with Unity3d. At first, I had trouble with the webplayer again because I had forgotten about a previous problem I had with my host and unity files. Luckily, I was able to read my old blog post to remedy it quickly.
Let me know if you have any thoughts on the game.
Unite 2010
In the Spring of this year, I was using Torque Game Builder for my game development. I began to realize that the documentation and community weren’t as helpful as they could be and began looking for alternatives. After some consideration, I settled on Unity3d because it seemed to have an active community and solid documentation. After attending the company’s annual conference I can say it seems as though the community is only getting bigger and more involved and the platform is only going to improve.
Unite 2010 took place in Montreal, Quebec, Canada. The following are some notes about the conference.
Venue and Logistics
The conference was held at the Marche Bonsecours, which was a great location. The only problems with it (and the logistics of the conference) were with seating, both at lunch and during some of the advanced sessions. In both instances, I found myself at least once sitting on the floor. Hopefully, this was a result of the 2010 conference being more than twice the size of the 2009 version and will be fixed for next year wherever the conference is held.
Both breakfast and lunch were provided at the venue during the conference which made networking a bit easier. Without the option to stick around the venue for meals, it is easy to end up with a small group to eat with and not meet as many people during breaks. I met several people as a result of hanging around the Marche Bonsecours at lunch and breakfast. In addition to these times, there was a short break between the afternoon sessions. Before arriving, I thought these might be boring as I would be sitting around waiting for the next talk to start (checking Twitter or doing something else just as productive…). However, I found that these times offered me a chance to relax, prepare for the next talk, and discuss either the previous or upcoming talk with fellow developers.
Sessions and Hands-on
I won’t talk about the individual sessions (they should be available at Unity3d.com soon), but overall, the talks were quite informative and at an appropriate level for me. Some of the more experienced developers at the conference indicated they would have liked more depth in the advanced talks, but for me, the advanced talks gave me some ideas about how to tackle current problems and shed some light on topics I hadn’t considered before the conference.
One of the other main attractions of the Unite conference is the hands on time attendees are able to get with the creators and developers of the Unity software. For me, this alone was worth the registration cost of the conference. What made this truly worthwhile was the enthusiasm the developers had while helping me. Despite my inexperience (I’ve only been working with Unity for about 6 months, 3 of those part time), I never felt like a question was too simple or easy to solve for those helping out. When we ran out of time fixing a particular problem on day one, the developers made sure to book me some additional time on the second day to finish finding a solution.
Unity in the future
In addition to the growth of the Unite conference year over year, the attitudes of the Unity employees I met and heard speak at the conference gives me confidence that Unity will continue to improve rapidly. It was evident through several of the sessions that despite the recent improvements to the engine, those at Unity realize that there are a great number of additional features and fixes that can make Unity even better. Critically, the company seems to be taking input from the community of users seriously in considering which of these should be tackled first.
After this experience, I’m already looking forward to Unite 2011.